Amone
07-29-2006, 06:20 PM
Recently, I've been giving secret thoughts to switching back to my two-handed game (forehand and backhand) and due to a practice match recently where I found my recent difficulty with my net game to be reaching a forte, and where I found great effectiveness out of my two handed strokes, my one handed ones lacked power, and didn't give me anything but aesthetics in return-- I began to contemplate a real change back. While I know that many will say that I will lose reach, or I will lose variety, the fact is that I can still slice if I don't use a one-hander any more, and I have great footspeed and surprising vitality (especially considering I can't run a mile [I end up walking at least a little, no matter how hard I try to push], but I can keep up moving side-to-side at 75-80% speed for a very considerable amount of time) to make up for it. The two-hander feels so much more consistent, though, at higher power. Trying to smack my forehand away, it rarely goes in and when it does, never is well placed, because I spend too much mental energy and focus on power, and control is unrelated. My two-handed backhand, though, and forehand (a lefty backhand, in its 2h form) are shots that I can aim more consistently, it seems, when I really smash the ball. I feel agressive with it, where I felt pretty with my one-handed counterparts. Any thoughts?
My other, closely related question is this: What would you call a player who hits a hard, flat ball, but doesn't go out of their way to hit winners? I mean, I thought that perhaps because I don't plan on hitting winners at any time, and mostly rely on trying to force errors, and waiting on UEs, that I could be termed a CounterPuncher, but I wanted to be sure, because I didn't think hitting hard was exactly a staple of CounterPunchers.
My other, closely related question is this: What would you call a player who hits a hard, flat ball, but doesn't go out of their way to hit winners? I mean, I thought that perhaps because I don't plan on hitting winners at any time, and mostly rely on trying to force errors, and waiting on UEs, that I could be termed a CounterPuncher, but I wanted to be sure, because I didn't think hitting hard was exactly a staple of CounterPunchers.