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Deleted member 23235
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Thought I'd share this for folks at the 3.0, 3.5 and low 4.0 levels, having trouble with pushers..
Practiced with my dad, who's been playing for decades. Has good eye/hand coord, but being 70+ his mobility is limited. He can get the ball back easily when I hit everything to him.
Played a bunch of baseline games.... with modified rules:
Practiced with my dad, who's been playing for decades. Has good eye/hand coord, but being 70+ his mobility is limited. He can get the ball back easily when I hit everything to him.
Played a bunch of baseline games.... with modified rules:
- I can hit as hard as I want, but I'm not allowed to hit winners (ie. it's got to be with 1-2 steps from him)
- He gets as many bounces as he needs to get the ball back (ie. i can't drop shot hit accidently or on purpose)
- He gets the doubles alley
- approximate scores: 11-6
- most errors coming from short balls I tried to do too much with.
- was often able to hit through him.
- it was easy for him to bunt back balls high and deep with minimal effor
- approximate scores: 11-8 range
- obviously made many more errors, again, mostly on short balls where i was trying to do too much
- unable to bash through him (my 2hbh is not nearly as strong as my fh)
- 2hbh does not "fire" as smoothly... normally just use to neutralize (vs. attack),... need to work on this more
- he often made me just play a neutralizing shot (after I piled on errs from overhitting), which allowed him to start moving me around
- approximate scores: 11-3 range
- despite getting 2 bounces, still very effective making him bend low
- rallies were much longer
- mainly beat him with fitness (with most "pushers" advertised on these boards, a pusher will usually have very good fitness)
- appriximate scores: 11-2
- again long rallies, but won mostly from his errs
- basically was doing what a pusher is trying to do... keep the ball high and out of the strikezone, making it *much* harder to attack
- If you can't control your power (consistently hitting deep and with direction), it's actually a liability despite how pretty it looks. It's really easy for pushers to return back a hard hit ball that lands in the center of the court... and they can often return it back deep.
- consistently hitting hard keeps the pusher in rhythm.... switching hard, off speed, slice, ts lob, etc... is far more effective
- hitting off pace shots that force a pusher to generate their own power is very effective
- expect to run alot,... if your fitness is not good, and you don't have a weapon to compensate (eg. pinpoint powerful fh), you're gonna lose. tennis is a running game!
- high bouncing (lob?) balls are harder than they look... they might seem "easy" but moving a ball out of a person's strikezone is more powerful than trying to beat his timing (ie hitting hard)
- short dinky shots (by pushers) are powerful,... against someone not used to approaching or handling short balls. I missed alot of short balls (more than i expected/wanted to) trying to do too much with it (especially when contact was made at a point below the net - eg. knee height). It's challenging to take a stroke in a way that gets the ball up to clear the net, and back down with topspin (especially if you're only used to taking groundstrokes from baseline to baseline). IMO the hallmark of the 5.0's i play is they are consistent at handling short balls (either as a topspin or slice winner/approach shot). For a while, I've been working on handling short balls more consistenly, to take advantage of them (vs. long protracted rallies to win by attrition)
- as a 4.5 playing a 3.0, i still got a great workout/practice session, just need to modify the rules to do so
- if you ever plan to get past the 4.0-4.5 level, you need to keep practicing attacking consistently ... (especially on short/easy balls that you'll get only one chance in a rally)... so grab every opportunity you have to play that pusher you despise playing! (expect it will take a while, and you may even lose against folks you can normally beat via attrition)
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