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go-to pattern of play
cc fh, short ball, inside out fh winner
could sticking to a simple pattern like that add .5 ntrp to your game? |
Yes, if you get that short center ball from your opponent, and you can execute that shot every time.
Playing your peers, you seldom get that short ball you can run around, and in reality, you will miss as many as you make, of that inside out winner attempt. Against someone bad, you can look half a level better than your are. Against someone good, you often look worse than you really are. |
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on the attackable ball, you can likely improve close to a full ntrp. Most players rally ability far exceeds their ability to capitalize on the good looks they earn. |
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More practice and focus on learning to recognize what is an attackable short ball.. ...for the individual player and their skills. Most don't have any thoughts on this topic and have hardly approached it from this perspective. Most seem to think any short ball is attackable, which they are not. Some short balls are actually very effective attacks or winners themselves, much less could they be attackable in reply. Figure how you will attack different attackable mid court or short balls. Regular practice at the attacks you expect to execute on the various attackable balls. |
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this is similar to hitting a baseball. you don't want to miss that ball over the plate but you don't want to expand your zone either. |
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I look at the game as 3 main levels, but is mostly played in just 2. 1st is rally and 2ond serve...................................basic ball in play type stuff 2ond is attackable mid court balls and first serves....attacking and forcing 3rd is volleys, overheads and big first serves...........finishing sure, all volleys are not put aways, but maybe the general idea is there Mostly played in the first 2 areas with lots of rallying and some attacking, but not to much true finishing skills at net or really big serves, and there is no shame in this...just how it shakes out. Too many attempts to finish in the first 2 areas where you should rally or attack/pressure imo. |
The only thing you completely determine in a match is your serve. Any go-to pattern of play needs to start there.
Wide serve, forehand into the open court; middle serve, serve and volley; etc. whatever pattern you choose, whatever you are comfortable with, starts with the serve. |
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- never change direction - dont waste time practising any DTL shots - most players can hit a harder DTL than CC |
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but hitting a cross court off a dtl is more difficult than hitting dtl off cc |
??????
But if you always hit CC, even a moron can figure where you're hitting your next ball. |
Bingo...
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If someone hits a cross court to my forehand the easiest shot is back at him with a cross court shot. Ball will cross the path of my body therefore its easier to return ball back at the direction. Not to mention court geometry favors cross court shot (longer distance), and the net is lower. Theory is all good and sticking to a game plan but I find at lower levels its hard to properly execute a solid game plan focused on a theory ie. your opponent prob does not understand the same theories and therefore will go for that 25% shot DTL instead of the CC shot. Similar to playing poker with someone who goes all in on a pair of 2's after the flop because they have a pair. Percentage says they will lose but it doesn't always happen. I'd read up on court positioning and directionals and that will improve .5 nrtp if you can fully understand it and put it in action. In recent matches i've had A LOT of success with the lull, jam, finish theory but just with court positioning. Hitting constantly to one corner and waiting for them to get lazy and hitting a jam shot cross court not nessessarly as a winner but as a jam shot. That usually causes an unforced error or puts me in good control of the point. |
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the guy hitting dtl is running 2x the distance given: hitting in the same direction and trajectory is easier inside out is more powerful than inside in question: changing direction - whats more difficult? off DTL or CC |
Your similies don't apply when you add the human factor. It only works in your mathbook PC.
A real opponent, seeing you don't go DTL after 3 shots, camps there, daring you to hit DTL and change the path of the incoming ball. If I see you limping in warmups, I'll be sure to dropshot/lob you. If I see you hate slice shots, I'll slice you every time. If I see your first serve heater goes on side only, I'll camp there. Human's play tennis, not mathematicians. |
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after your CC forehand, your opponent hits CC. no brainer. you go CC your oppenent hits toward middle of the court. wat would you do? i would still go fh CC. your opponent hits neutral DTL. should you change directions? given that dtl is the easier shot. |
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