Originally Posted by rosewall4ever
Sweet. You can see the similarities.Its horses for courses i guess. i also understand your main point for the margin for error, though i not sure whether its too rigid in a dynamic matchplay scenario.
This system is not rigid at all and has acknowledged early on that there are exceptions for any rules, including these. The targets are an there for a default on where to direct any ball where you don't have a better idea; like for example a drop shot or trying to jam a return right back at the server.
Maybe it would be more helpful for you to give a couple of examples of when hitting to one of your targets would be routinely better than to the smart targets and explain why?
I'd be interested in what you have, especially considering the triangles are within your targets, right?
thanks for your insights,