Quote:
Originally Posted by FrisbeeFool
You could do that, but the relative speed between the racket and ball would be constantly changing because racket head acceleration is not a constant, due to the variable force being exerted by the hitter with respect to time. You couldn't calculate it using algebra, you'd need to use vector calculus, a differential equation, or some other sophisticated technique that would more accurately model the situation.

I believe the objective is to model the collision in a very small timeframe that brackets the collision. How the racquet and ball achieved their speeds and direction would be immaterial for the purposes of this exercise. I believe this is what toly is trying to do, in order to simplify the model/calculations used, and I don't see anything wrong with it...