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Old 01-14-2013, 12:50 PM   #121
krosero
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Join Date: Dec 2006
Posts: 5,226
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Quote:
Originally Posted by Bursztyn View Post
We have been debating whether it is possible for the two players to raise their level of play without changing the AM's.

I would like to present a hypothetical scenario in which two players playing on two occasions on the same surface exhibit different level of play yet their calculated AMís stay the same.

It is open to debate if such a scenario is realistic.

On the first day they played an average match; winners, forced and unforced errors were counted, and the AM's were calculated.

On the second day they played an excellent match, however the number of winners, forced and unforced errors was the same as on the first day (for the sake of simplicity I assume that the number of points in both matches was the same). How is it possible?

Winners;
The first player was hitting great shots, however the second player was also defending better than previously (had the second player been playing as well as on the first day, the first player would have had more winners than on the first day, had the first player been playing as well as in the first match he would have had less winners than in the first match). As a result the first player had the same number of winners on both occasions, and the same applies to the second player.

Forced errors;
Generally the same logic applies to forced errors. Both players committed the same number of forced errors as during the first match, however the shots that forced these errors were of the higher quality than the shots that forced errors in the first match.

Unforced errors;
Generally the same logic applies to unforced errors. Both players committed the same number of unforced errors as during the first match, however the points which ended in unforced errors were of the higher quality than points which ended in unforced errors in the first match. We have already mentioned that points that end in an unforced error may be of different quality (e.g. long neutral rallies versus double faults or return errors or short neutral rallies).
I think I have to go back to what I said in one of the earlier posts (I forget which one). If a player increases his level of play, it's hard to imagine him not cutting down on his UE's.

With the other kinds of points -- the winners and forced errors -- there's a kind of logic to arguing that the defender, by raising his level, will offset the more successfully aggressive play of his opponent. You give as good as you get.

Not saying I agree that that could happen, but I see where you're coming from.

With the UE's, though, it's different. Those are the kind of errors that have least to do with what your opponent is doing. Those are the kind that you make when your concentration breaks momentarily; or you get physically lazy or something; or you've got a relatively simple shot but because you have a slight flaw in your technique you miss it.

I think we all agree that there are different kinds of UE's, and that sometimes an error is marked down as unforced even when the player commits it after a long, exhausting rally. On those points you could say that your opponent has a lot to do with your error.

But let's leave those ambiguous points aside. I'm talking about the most basic errors in a match: the ones that are entirely due to yourself. Every match has those. No one can play a perfect match.

And if the two players have genuinely raised their level, I can't see how they would not cut down on those types of errors.

I would expect those types of errors to decrease first and foremost, when you're playing well.

Anyway, once the UE's decrease, the AM's increase.

Still can't see how increased level of play can fail to raise AM's -- though it's still an interesting question!
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