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Old 02-07-2013, 08:58 AM   #27
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Join Date: Nov 2006
Location: Long Island, NY
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Originally Posted by DropShotArtist View Post
Huh? How does that stop faking? The option of using your timeouts to take away momentum is what we want stopped, not encouraged.
It stops the "faking" completely, because now, you have your time use them as you see fit or need to. If you get injured after trying to game your opponent with a legal time out, that was your blunder on your part.

The fact is, that's what MTO's are used for anyway. You are not going to be able to stop people "faking" injuries as long as they can use it to stop the match for a momentum shift.

So, either give alotted timeouts for any reason, or say if you get injured and can't play, you lose. That's how you stop faking injuries.

You and I hate the gamey aspect of injury timeouts, but if everyone has the same number of timeouts and using them is an accepted tactic, then the controversy ends.
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