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Old 10-24-2011, 06:09 PM   #661
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Got a better look at the new SC units today. I liked the SP campaign in WoL, and I'm looking forward to more of the same in HotS, but MP looks like a yawn-fest. Was I the only one who saw the new Terran units and went 'lawl transformers'?
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Old 11-11-2011, 12:53 PM   #662
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http://afterhoursgaming.tv/

As of right now, I'll be playing in the AHGL Season 2 for Intel.
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Old 11-11-2011, 05:56 PM   #663
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http://afterhoursgaming.tv/

As of right now, I'll be playing in the AHGL Season 2 for Intel.
Sweet! Give is a link to the VOD when you play your games
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Old 11-15-2011, 01:43 AM   #664
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Blizzard gave Protoss buffs with 1.4.2 and took a swipe at ghosts..

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Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5
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Old 11-15-2011, 07:47 AM   #665
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Sweet! Give is a link to the VOD when you play your games
I think I'm one of the worst players on my team (I've only been playing SC2/RTS since Jan, never played any other RTS). The other guys in my region that I met yesterday seem pretty intense, hopefully I'll be able to improve by the time the actual season rolls around. I'm getting steamrolled in TvT, I'm like 0-8 on my recent matches. I'm playing vs protoss with a pretty good win-rate, I am building towards a two thor rush. Zerg is a pretty good match up for me, but banelings are hurting me due to my really, really poor control. i need to get better at the patrol-move marine spreading. The other major reason is that I go thor rush for TvZ as well, but my auto-repairing SCVs get splashed by the banelings and my thors lose their regen

(As an aside: The team I just joined only allowed Plat or higher players to be on the team, and I was keeping my MMR low on my main account [gold] so I could off-race and learn zerg, so I ended up buying a smurf account and laddering pretty hard for ~1 week to jump to #1 plat. However, I was focusing mainly on my thor-based build, and I was beating 50-100 rank diamonds, but I don't think my actual skillset is good enough to be placed there.)

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Blizzard gave Protoss buffs with 1.4.2 and took a swipe at ghosts..
Old news man, where you been? I think for the level i'm playing at (high plat/low diamonds) the patch isn't really an issue. I don't see spell casters at all in the games I play. Most of the Diamonds i've played all go really aggressive builds (3 rax/4 gate/macro oriented zerg).
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Old 11-15-2011, 09:34 AM   #666
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I think I'm one of the worst players on my team (I've only been playing SC2/RTS since Jan, never played any other RTS). The other guys in my region that I met yesterday seem pretty intense, hopefully I'll be able to improve by the time the actual season rolls around. I'm getting steamrolled in TvT, I'm like 0-8 on my recent matches. I'm playing vs protoss with a pretty good win-rate, I am building towards a two thor rush. Zerg is a pretty good match up for me, but banelings are hurting me due to my really, really poor control. i need to get better at the patrol-move marine spreading. The other major reason is that I go thor rush for TvZ as well, but my auto-repairing SCVs get splashed by the banelings and my thors lose their regen

(As an aside: The team I just joined only allowed Plat or higher players to be on the team, and I was keeping my MMR low on my main account [gold] so I could off-race and learn zerg, so I ended up buying a smurf account and laddering pretty hard for ~1 week to jump to #1 plat. However, I was focusing mainly on my thor-based build, and I was beating 50-100 rank diamonds, but I don't think my actual skillset is good enough to be placed there.)



Old news man, where you been? I think for the level i'm playing at (high plat/low diamonds) the patch isn't really an issue. I don't see spell casters at all in the games I play. Most of the Diamonds i've played all go really aggressive builds (3 rax/4 gate/macro oriented zerg).
I was on vacation when the patch came out.
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Old 11-16-2011, 11:44 AM   #667
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I REALLY dislike the changes Blizzard has in store for Terran.

Limiting Terrans to just one super Thor? Folks don't usually use the 250mm cannons, but now they want to put into play some sort of 1000mm cannon?

The semi-forcefield is only good if your own forces aren't in the area itself. Probably useful for defending the natural expansion, but not much else.

The Warhock looks like a ripoff of the Mechwarrior Warhammer unit. And this is supposed to replace the Thor?

Battle hellions? More Transformers? As if Terran didn't have enough units to micro... Whetever.

I might have to take a pass on Heart of the Swarm. Haven't seen the previews of the Zerg and Protoss units yet.
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Old 11-16-2011, 12:46 PM   #668
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I REALLY dislike the changes Blizzard has in store for Terran.

Limiting Terrans to just one super Thor? Folks don't usually use the 250mm cannons, but now they want to put into play some sort of 1000mm cannon?

The semi-forcefield is only good if your own forces aren't in the area itself. Probably useful for defending the natural expansion, but not much else.

The Warhock looks like a ripoff of the Mechwarrior Warhammer unit. And this is supposed to replace the Thor?

Battle hellions? More Transformers? As if Terran didn't have enough units to micro... Whetever.

I might have to take a pass on Heart of the Swarm. Haven't seen the previews of the Zerg and Protoss units yet.
IMO, it's really too hard to tell about whether or not the change will be very good until we see the change in dynamics. I can see why Blizzard went with a thor replacement. I believe the design team was quoted saying they were intending it to be more like a mothership unit. Going mass thors makes your army really slow, i've found, having anti air/AoE unit mixed into your overall army comp makes a lot of sense to me.

If you're talking about the forcefield where it's like a spinning ball of blades or whatever, that can be a serious, serious game changer. Think any lings are going to get into your base? It's a great addition that might even be a little too much... we'll see if they actually make it into the final release. I believe I read they will actually hit burrowed units. This type of unit can actually alter the viable map locations that units can travel. Creating artificial chokes will REALLY be useful in a matchup, you can make a stronger enemy army funnel and destroy them even if you are way behind in army value.

IMO the most interesting units are the Protoss units, I might switch races pretty hard when I try HoTS. The Zerg units also have interesting features (ones I'm positive I dont' understand how to use), so it'll be interesting to see how gameplay is affected. IMO the new game will require a much better game sense, and I haven't developed it yet.
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Old 04-13-2012, 12:29 PM   #669
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Waking the thread back up.

I don't know which units I hate more: roaches or void rays?

As a Terran, I can't stand fighting roaches. They melt marines with ease, clobber marauders up close, they can burrow and tunnel their way around things, they are cheap, and they take tons of punishment. They're more OP than stimmed Marauders.

If a Protoss has 6 or so Void Rays grouped together, it's basically GG. They fry things so quickly. The only things that seem to give them problems are hydralisks or infestors.

But since I always see roaches (even in my sleep), they get #1on my enemy list.

Oh, and I am actually playing again after a long hiatus. I still suck, but I can accept that.
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Old 04-13-2012, 02:27 PM   #670
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Waking the thread back up.

I don't know which units I hate more: roaches or void rays?

As a Terran, I can't stand fighting roaches. They melt marines with ease, clobber marauders up close, they can burrow and tunnel their way around things, they are cheap, and they take tons of punishment. They're more OP than stimmed Marauders.

If a Protoss has 6 or so Void Rays grouped together, it's basically GG. They fry things so quickly. The only things that seem to give them problems are hydralisks or infestors.

But since I always see roaches (even in my sleep), they get #1on my enemy list.

Oh, and I am actually playing again after a long hiatus. I still suck, but I can accept that.
I don't find roaches to be that difficult. If you scout, drop a bunker and you'll be fine. Tanks will work fine, too. Most often, if they have burrow movement, they'll reveal it to you before hitting, drop a turret next to a defensive bunker at your ramp, and call it a day. Edit: Bunker early to mid game to stay alive, then tech to Banshee and go for your GG.

If you aren't already, build more thors Thors are awesome units, IMHO. If I play TvP I actually don't go Bio (which is pretty standard these days). I go one base Thors Sounds cheesy (and it is), but I win most my TvPs in diamond with this build. Only problematic unit is immortals, obviously.

Roaches are really good units, though. I think you are undervaluing your marauders, though, but that's just me

http://shuttur.com/image/735
this is a good info graphic, if you can bring your speed up, this is easily achievable, IMO
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Old 04-13-2012, 04:31 PM   #671
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I don't find roaches to be that difficult. If you scout, drop a bunker and you'll be fine. Tanks will work fine, too. Most often, if they have burrow movement, they'll reveal it to you before hitting, drop a turret next to a defensive bunker at your ramp, and call it a day. Edit: Bunker early to mid game to stay alive, then tech to Banshee and go for your GG.

If you aren't already, build more thors Thors are awesome units, IMHO. If I play TvP I actually don't go Bio (which is pretty standard these days). I go one base Thors Sounds cheesy (and it is), but I win most my TvPs in diamond with this build. Only problematic unit is immortals, obviously.

Roaches are really good units, though. I think you are undervaluing your marauders, though, but that's just me

http://shuttur.com/image/735
this is a good info graphic, if you can bring your speed up, this is easily achievable, IMO
I should use more siege tanks. But they are hard to micro. Too many times I see folks line up their tanks set to a rally point only to be intercepted by the zerg so those expensive tanks get wasted without firing a shot.

I'm kind of disappointed with Terran mech. The potential is there, but really hard to mesh them together. Thors + Battlecruisers = clumsy and slow. Thor's 250mm cannons, Battlecruiser's Yamato Cannon rarely used. I love the Banshees, Hellions are great against bio, Ravens are nifty, Medivacs are a bit easy to lose track of but serve their use. I wish we had the Science Vessel from the campaign.

I'll check your link later. Thanks.
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Old 04-14-2012, 04:05 PM   #672
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Just thought about something. Are sensor towers even useful in multiplay? I was mad when I didn't an engineering bay soon enough which of course resulted in getting my base cloak banshee blasted. Missile turrets are quite a wasted investment unless you know there is air coming. Sensor towers seem nice, but their location can easily be pinpointed. And even if it detects enemy movement there's still not enough time to really prepare for it short of using a scan.
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Old 04-14-2012, 11:52 PM   #673
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Any Zerg that gets roaches in mass against Terran (unless the Terran is going mech) isn't very good. Stimmed bio with medivac support + tanks rip roaches apart quite easily. Mass lings with infestors while teching to brood lords or ultras are the way to go against terran.
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Old 04-15-2012, 09:09 PM   #674
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I should use more siege tanks. But they are hard to micro. Too many times I see folks line up their tanks set to a rally point only to be intercepted by the zerg so those expensive tanks get wasted without firing a shot.

I'm kind of disappointed with Terran mech. The potential is there, but really hard to mesh them together. Thors + Battlecruisers = clumsy and slow. Thor's 250mm cannons, Battlecruiser's Yamato Cannon rarely used. I love the Banshees, Hellions are great against bio, Ravens are nifty, Medivacs are a bit easy to lose track of but serve their use. I wish we had the Science Vessel from the campaign.

I'll check your link later. Thanks.
Don't go BC/Thor, it's too expensive unless you're on 3+ base. Standard mech is more like Thor/Hellion. I don't do the secondary attack upgrades ever. If you don't like Thor Hellion, try Marine, Tank, Thor. Hellions are easier to balance, IMO. Just build a ton of factories (depending on how many bases you're on). I tend to go 1x Tech lab factory and 1x Reactor factory per base. If you have excess money/gas, spend on upgrades.

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Just thought about something. Are sensor towers even useful in multiplay? I was mad when I didn't an engineering bay soon enough which of course resulted in getting my base cloak banshee blasted. Missile turrets are quite a wasted investment unless you know there is air coming. Sensor towers seem nice, but their located can easily be pinpointed. And even if it detects enemy movement there's still not enough time to really prepare for it short of using a scan.
Yes, they're useful, but it depends how you use them. IMO they shut down drops because they're easily intercepted, but they have limited usefulness due to not being able to reveal cloaked units.
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Old 08-05-2012, 03:42 PM   #675
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Yet another Terran nerf? Ghost Snipe damage reduced from 45 to 25 (+25 vs Psionic). Meanwhile there is an new upgrade available to give Protoss Phoenix +2 range.

Protoss is becoming Blizzard's little favorite. Has there been any enhancement for Terran over the past year? Even the Zerg have gotten buffs.
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Old 08-05-2012, 05:43 PM   #676
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I don't know the first thing about Starcraft, but CNN ran a story today about South Korean Starcraft tournament players and addictions to the game in that country. I thought it was an interesting piece, though I can't tell if there are any biases in the article. Anyway, enjoy:

http://www.cnn.com/interactive/2012/...html?hpt=hp_c2
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Old 08-05-2012, 07:07 PM   #677
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Yet another Terran nerf? Ghost Snipe damage reduced from 45 to 25 (+25 vs Psionic). Meanwhile there is an new upgrade available to give Protoss Phoenix +2 range.

Protoss is becoming Blizzard's little favorite. Has there been any enhancement for Terran over the past year? Even the Zerg have gotten buffs.
Wasn't that the last patch? There haven't been any buffs for Terran for quite a while, the Phoenix +2 range was a balance option for heavy muta play by Z. I wouldn't worry too much about balance until you're in the high masters level
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Old 11-25-2012, 04:36 PM   #678
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I'm still not feeling Heart of the Swarm. Maybe my mind will change when it's released. How many globe units do the Protoss need? Do Terrans really need Transformers? Eh...

I decided to work on a video project to help out beginners. I'm no pro, but I've helped a few Terran noobs improve. I had to upload this replay of a 3 vs AI clip. My first attempt to commentate a match. LOL

http://www.youtube.com/watch?v=gc1_yBBpgQQ
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Old 11-25-2012, 05:38 PM   #679
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so, how is the community these days?

I retired after a season in Masters (took me a long time in Diamond to make the leap, lol)

I haven't logged on since January, I realised this week, and I was wondering how healthy things are?

I have been playing a bit of WCIII Frozen Throne again lately and I am amazed by how many players are still active and how healthy the community still is (this is a ten year old game!)

playing it reminds me just how much I love the small army hero based gameplay and how bored I had become with the cookie cutter macro based style of SC-II.

(allied to the fact that I'm a better WC player, always was..)
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Old 11-26-2012, 09:30 AM   #680
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so, how is the community these days?

I retired after a season in Masters (took me a long time in Diamond to make the leap, lol)

I haven't logged on since January, I realised this week, and I was wondering how healthy things are?

I have been playing a bit of WCIII Frozen Throne again lately and I am amazed by how many players are still active and how healthy the community still is (this is a ten year old game!)

playing it reminds me just how much I love the small army hero based gameplay and how bored I had become with the cookie cutter macro based style of SC-II.

(allied to the fact that I'm a better WC player, always was..)
Depends on your POV. A lot of immature kids are in the community, and the community loves to perpetuate "drama" that doesn't exist. The game is healthy, and I think there is actually TOO MANY tournaments. It sort of loses the novelty when you've got two tournaments going on the same weekend, etc. LoL is gaining popularity, and the SC2 community loves to crap on it. I think things are just fine, and we're in the growing pain stages of a new "era" in "eSports." It'll settle down eventually. HoTS beta is out, and you can get in on the beta if you pre-order, although last I heard the keys were sold out. I haven't gotten in on the beta, though.
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