<--- ;-)
I tried to come to net a bit more there too, sometimes worked/sometimes failed. It works well for me offline finishing points against guys like Murray and Nadal who can keep retrieving from way out of court (there's something nice about hitting a crisp volley winner too!). That seems to happen with most players online, but it's harder to predict what they will do and if there's lag then moving to the net feels like a suicide mission.
The only real bad lag I've had has been with random people though.
Until next time...
^Hey, can you play now?
Question: Does the matchmaker set up matches against players around your rank on 2K open?
I just found out that Amazon is selling Top Spin 4 for PS3 for $19.99.
http://www.amazon.com/Top-Spin-4-Playstation-3/dp/B0043QL2DG/ref=sr_1_1?s=videogames&ie=UTF8&qid=1314666742&sr=1-1
I played the demo and thought it was decent but got turned off by the inaccurate player motions (e.g. Federer's pinpoint stance on his serve).
But for 20 bucks it seems like a pretty good deal. What do you guys think?
I keep coming back to TopSpin 4 every week or two to give it another try but every time I just get really pissed off at it and have to walk away.
Some of the things about this game are just total bs.
Im at the tail end of my career lvl 20 and just keep encountering matches where the computer gets to pull of shots that are just not possible by a player. Im all about being fair an nothing pisses me off more than the computer being able to make shots that are just not possible for a human controlled player to do.
Examples:No dont get me wrong I am not necessarily saying the computer should never be able to pull off a shot like these because it is certainly possible to do in real life. What I am against though is the fact that they make it impossible for a human controlled player to pull off that shot. Its almost like a built in cheat for the computer.
- Return of serve: computer can just crack a 100+mph return out of no where. as a player you just dont get time to do this because you have to hold down your shot button and wait for the meter to fill up. I have "instant rocket" and still get nowhere close to a full meter before having to hit a 2nd slow serve return.
- Running winner forehand/backhand: again same principal as return of serve. Computer on flat out run can hit the super hard winner but as a player you cannot because to fill up your meter all the way you have to stop and set up.
- Off balanced falling backwards shots: computer can pull off super short severe angled shots or 100+ mph shots so its impossible to know what type of defense to prepare for.
At least in every other past version of the TopSpin series there was always a way to pull off a super high risk shot like that for human controlled players.
If there is a way in TS4 please let me know.
I'm done with this game. The online cheaters just took the fun out of it. I run into force laggers with super teleportation powers pretty much every match now. It's ridiculous.
To all those I've played with from TW, thanks for all the fun matches
So how do you guys deal with those robots who seem hit the ball into one of the 4 corners (2 at the service line, 2 at the baseline) EVERY time they get to the ball, at the maximum pace? There are no rallies basically. I make one sub-optimal shot, and it's all over. Are some people just this good with their reactions and controller? )
Also, what is your typical "go to" shot - flat (A) or topspin (B)?
So how do you guys deal with those robots who seem hit the ball into one of the 4 corners (2 at the service line, 2 at the baseline) EVERY time they get to the ball, at the maximum pace? There are no rallies basically. I make one sub-optimal shot, and it's all over. Are some people just this good with their reactions and controller? )
Also, what is your typical "go to" shot - flat (A) or topspin (B)?
The new update is odd! I play as Roddick most of the time these days, and I serve and volley with him mostly now. I can't play defense with him because he's too slow and slices just float up!
I still have to play around more with the update and keep working at it!
-Fuji
The new update is odd! I play as Roddick most of the time these days, and I serve and volley with him mostly now. I can't play defense with him because he's too slow and slices just float up!
I still have to play around more with the update and keep working at it!
-Fuji
I don't really like the update too much. Why hit a slice if it doesn't stay low? Why drop shot when it lands past the service box? They ruined Becker for me (who I was best with) now im best with Murray and Roddick.
Same with me! I'm playing pretty good with Roddick now that I got used to it, but it was nice being able to play A LITTLE bit of defense! Now it's hard to win unless you are able to transition to offense right away!
-Fuji
my guy I made was all about def. Now, his slice is crap. New update makes it harder to go from def. to kill shot
Too many UE's on routine shots too, to me it was perfect after the first or 2nd update, however it was before this one. Now this one is too sketch. Im still gonna play though, but I don't feel as good as I was before at all.
Well it's more realistic, before on defense you could hit unrealistic laser slices that would instantly turn the point for you. Does that happen in real tennis when a guy is 10 ft behind the baseline? Of course not. So all in all it's more realistic.
Sounds like a lot of you were slice cheesers, which this update finally killed. The slice was overpowered anyways, how many slice FH winners do you see in a real match? In TS4 before the update the slice FH was one of the strongest shots, lol. Now slice is actually a strategic defensive shot instead of a powerful offensive shot. I like it.
I don't agree. I've used the short slice quite a bit to force UEs from my opponents. If I had to choose to have the slice overpowered or underpowered I'd say underpowered would be the way to go. So in that regard I'm ok w/ the slice.
I know your guy is slice invasion so you relied on the slice quite a bit, but from other players' perspective the slice was far too dominant and you'd see things like slice rallies and slice passing shots which barely ever happen IRL. And it's still possible to hit good slices, just not as easy and not as strong. All in all I have no problem w/ that part of the update.
And FWIW I have played a few matches w/ Fed since the update and am still able to win with him. You can't rely on the slice as the main aspect of your game, which again I'm ok with since what pro does? The slice is primarily a defensive shot meant to draw errors as a change of pace, not an offensive shot. So in that regard the update has it spot on.
And from what I've seen slice returns are still quite useful when use correctly.
Sure, slices were a vital part of my guy's game and I definitely agree that they were overpowered. But tweaking it to the opposite extreme is hardly a suitable remedy. Why not establish a good medium and have it still be a practical shot?
And i'm still winning matches with Fed, but it's harder. It's not that I relied on Fed's slice too much, but it was definitely a shot that I used to tie his game together. Sure slices are predominantly a defensive shot, but it's not beyond the realm of possibility to change the rhythm of the rally with a decent slice during a neutral rally. It was only uber defensive slices that raised eyebrows. And this patch , IMO, I feels completely neglects this.
I guess I go with consistency, although its harder in online play than offline. Not sure if I'm better than average at figuring out peoples patterns, but that is usually key to winning. If you are predictable, you will probably get beat unless you are really good at what you do.
Not great at holding serve all the time. I think when I played jlan I had one service hold, but three breaks. Don't really have a reliable go-to plan. Not so great at the net online as well.
Also good at trolling people by winning with Bouchard ;D
Yeah I love playing guys that S&V bc I always figure out ways to break them down before the match is over.