Gut4Tennis
Hall of Fame
The world is not physical, it is rendered information. Quantum Mechanics has exposed this since the 1930's with the discovery of particle/wave duality. For a very quick run down, every sub-atomic particle, atom and even molecules exist in two defined states: A probability distribution as wave-function (which creates the interference pattern) or as a solid particle.
The criteria for when a particle behaves like matter is measurement. Max Tegmark in his book The Mathematical Universe makes this very clear. Although for many physicists, they still don't know why this behavior exists at all. But there are others who make a more logical assertion that reality is information, and the measurement is akin to accessing data. Once data is accessed (measured) the simulator must "render" the data i.e.... Create a particle as described in the information.
So... The truth is, our physical reality is really a "rendered" reality and if you need evidence that this isn't just BS, here is an article proving entire molecules behave this way:
http://arstechnica.com/science/2012...ith-big-molecules-approaches-the-macroscopic/
Why does "matter" need to be measured before it can become matter? One answer is that the Universe follows the Law of Information Conservation. And this is a very accurate law when dealing with a simulation or virtual reality. Imagine your computer trying to "render" the entire game World of Warcraft all at once, and not just what your character sees. Do you think your computer could handle that level of information processing?
The Law of Information Conservation implies that the simulator renders only the data that is being accessed, not all the data at once. Hence why we see this measurement problem in our "physical" world when the truth is, the majority of matter exists in a state of probability distribution.
This is why we have superposition in Quantum Mechanics. The data which describes reality is a massive probability dataset. It means that time is merely the sequence of events traversing down a fractal tree of probable futures. Out of this massive dataset, what actually becomes the rendered present moment is merely a small thread of events in what could be a nearly infinite set of outcomes.
For example, your choice to turn left instead of right at an intersection determined that you would avoid a unforeseen car accident that would have ended your life in one of the probability branches. Something you would never know because it didn't actualize. What did actualize is the safe journey home. This is how probability works, and how time works in a probabilistic information driven reality. Makes life similar to a choose your own adventure book.
Now that you know you are part of a probabilistic system that renders your experience of reality from information. What next? That is merely the tip of the iceberg. The implications are astronomical and what you think and believe reality to be probably needs a large update to fit the actual paradigm of which we exist in.
What comes next for correcting our belief-systems with regards to how we understand the nature of the Universe? If reality is a type of simulation ( and it is although you can choose to not know this fundamental truth ). What does that mean with regards to time and space?
In a virtual reality, space is not as it appears. Space is yet another emerging property of information. This means that in the datastream, there is no space. Just like in a computer game, the space we see on our monitor is the final product of information processing where the computer has taken information that described vectors and rendered out a view of this data. Space is also just information. This means what we see spatially in this reality is also derived from information processing and is Cartesian. Just plots of vectors as described in the datastream. Ergo, space only exists in the final rendered output but fundamentally does not exist. Meaning we probably all exist in some type of singularity.
Think about that... You exist in a type of singularity not an infinitely expansive Universe as we observe in the final rendered output. That is the only logical conclusion if you can accept that space is merely an attribute of information and exists only when that information is processed and rendered into a view. If space is merely vectors plotted by the simulator then what is true space relative to the information that describes it? A singularity?
What about time? In a virtual reality simulation time is merely the refresh rate of change within the dataset. Time is an animation. The simulator renders one reality frame at a time. And only the reality frame where measurement is taking place within a massive probability distribution of events. Thus time also does not exist as we think. It is not a concrete absolute rather in the dataset all events within the simulation can exist simultaneously.
It is the act of measuring information which creates the sequencing to create an illusion of the passage of time. Time is merely another attribute of information processing. Just frames of animation in the simulation.
In short, reality is information and information is fundamental to reality, not time/space or matter. Those are merely attributes described in the information. The information is probabilistic meaning that not only is one timeline present in the dataset but potentially infinite trajectories exist. The dataset is not limited to just describing this Universe and may contain multiple Universes, alternate timeliness etc. Let your imagination run with the possibilities. A Earth where Hitler won the war could already be described in the probability as an example. The Cold War ending in nuclear war, likely already described in the probability. These likely don't matter, because the only timeline that matters is the one you are presently traversing thus such ideas serve as food for the imagination.
Where do you fit in? What are you relative to this larger reality system? How do you see all of this in action?
There is a type of Client/Server relationship which you play a role in as an observer of information. Your body is an interface to the larger reality. Through sensory perception you download data. This data is then processed by the brain and in turn the brain renders the data into a view. What you see is a world described by the senses. This has been called the Phaneron by Charles Pierce. A better term is interface.
Think about it. Your perception of reality is really another example of virtualism. Everything you experience and call reality from this process derives itself from information processing preformed by the brain. The space you see is again Cartesian. The brain has taken light, approximated vectors from this information and has rendered out objects and the distance between them. Close your eyes, the visual information is cut off and the rendering changes to a dark veil.
If you need an example of what it's like to exist in a virtual reality, look no further to how the mind is virtualizing sensory information and rendering that data into an interface.
What is the Interface?
Think about a browser which has downloaded data from the internet representing the website which is now rendered out with buttons, links and images. All of these attributes exist as binary information on some server. The binary information is not very user friendly hence why we need an interface to interact with that data. Like a web browser, your perception of reality produces an interface which allows you to interact with the objects rendered from your point of view.
For example, the door you see rendered in your mind is a mental recreation of the door based on sensory information. It is not the actual door you are seeing. Rather a facsimile of the door. Through this interface however, you can now direct your intent to open the door and as your body moves towards it and your hand reaches out to open the door. What you see in your mind is an interface that allows your body to navigate in third dimensional space. When the facsimile of your hand touches the facsimile of the door handle, through this interface you have now navigated your body successfully to the door and the actual hand opens it.
What you perceive of this event however is a what your mind interprets through the interface. The door in your mind is merely an approximation of the door described in the datastream. Your perception of reality is the product of information processing and is a virtual reality interface.
But don't stop there. How we simulate reality through sensory inputs and information processing isn't limited to the datastream which describes the physical world. We have other datastreams that we render and interface with. Dreaming is another example of virtual reality. When you sleep, the senses stop interpreting physical information. Instead, a new datastream emerges which describes the content of your dream. Like the physical world, you still create an interface which produces a vivid third-dimensional dream world and for a short period of time, interact with that data until you wake up.
Dreaming and the dream world are absolute examples of virtual reality in action. The mechanics of perception and information processing are not limited to one set of data. Our perception of reality produces a virtual reality interface. Our dreams are another example of virtual reality which allows you to see all of this first-person and in action through your own experiences.
It's all data and interfaces when we simplify what reality is.
The criteria for when a particle behaves like matter is measurement. Max Tegmark in his book The Mathematical Universe makes this very clear. Although for many physicists, they still don't know why this behavior exists at all. But there are others who make a more logical assertion that reality is information, and the measurement is akin to accessing data. Once data is accessed (measured) the simulator must "render" the data i.e.... Create a particle as described in the information.
So... The truth is, our physical reality is really a "rendered" reality and if you need evidence that this isn't just BS, here is an article proving entire molecules behave this way:
http://arstechnica.com/science/2012...ith-big-molecules-approaches-the-macroscopic/

Why does "matter" need to be measured before it can become matter? One answer is that the Universe follows the Law of Information Conservation. And this is a very accurate law when dealing with a simulation or virtual reality. Imagine your computer trying to "render" the entire game World of Warcraft all at once, and not just what your character sees. Do you think your computer could handle that level of information processing?
The Law of Information Conservation implies that the simulator renders only the data that is being accessed, not all the data at once. Hence why we see this measurement problem in our "physical" world when the truth is, the majority of matter exists in a state of probability distribution.
This is why we have superposition in Quantum Mechanics. The data which describes reality is a massive probability dataset. It means that time is merely the sequence of events traversing down a fractal tree of probable futures. Out of this massive dataset, what actually becomes the rendered present moment is merely a small thread of events in what could be a nearly infinite set of outcomes.
For example, your choice to turn left instead of right at an intersection determined that you would avoid a unforeseen car accident that would have ended your life in one of the probability branches. Something you would never know because it didn't actualize. What did actualize is the safe journey home. This is how probability works, and how time works in a probabilistic information driven reality. Makes life similar to a choose your own adventure book.
Now that you know you are part of a probabilistic system that renders your experience of reality from information. What next? That is merely the tip of the iceberg. The implications are astronomical and what you think and believe reality to be probably needs a large update to fit the actual paradigm of which we exist in.
What comes next for correcting our belief-systems with regards to how we understand the nature of the Universe? If reality is a type of simulation ( and it is although you can choose to not know this fundamental truth ). What does that mean with regards to time and space?
In a virtual reality, space is not as it appears. Space is yet another emerging property of information. This means that in the datastream, there is no space. Just like in a computer game, the space we see on our monitor is the final product of information processing where the computer has taken information that described vectors and rendered out a view of this data. Space is also just information. This means what we see spatially in this reality is also derived from information processing and is Cartesian. Just plots of vectors as described in the datastream. Ergo, space only exists in the final rendered output but fundamentally does not exist. Meaning we probably all exist in some type of singularity.
Think about that... You exist in a type of singularity not an infinitely expansive Universe as we observe in the final rendered output. That is the only logical conclusion if you can accept that space is merely an attribute of information and exists only when that information is processed and rendered into a view. If space is merely vectors plotted by the simulator then what is true space relative to the information that describes it? A singularity?
What about time? In a virtual reality simulation time is merely the refresh rate of change within the dataset. Time is an animation. The simulator renders one reality frame at a time. And only the reality frame where measurement is taking place within a massive probability distribution of events. Thus time also does not exist as we think. It is not a concrete absolute rather in the dataset all events within the simulation can exist simultaneously.
It is the act of measuring information which creates the sequencing to create an illusion of the passage of time. Time is merely another attribute of information processing. Just frames of animation in the simulation.
In short, reality is information and information is fundamental to reality, not time/space or matter. Those are merely attributes described in the information. The information is probabilistic meaning that not only is one timeline present in the dataset but potentially infinite trajectories exist. The dataset is not limited to just describing this Universe and may contain multiple Universes, alternate timeliness etc. Let your imagination run with the possibilities. A Earth where Hitler won the war could already be described in the probability as an example. The Cold War ending in nuclear war, likely already described in the probability. These likely don't matter, because the only timeline that matters is the one you are presently traversing thus such ideas serve as food for the imagination.
Where do you fit in? What are you relative to this larger reality system? How do you see all of this in action?
There is a type of Client/Server relationship which you play a role in as an observer of information. Your body is an interface to the larger reality. Through sensory perception you download data. This data is then processed by the brain and in turn the brain renders the data into a view. What you see is a world described by the senses. This has been called the Phaneron by Charles Pierce. A better term is interface.
Think about it. Your perception of reality is really another example of virtualism. Everything you experience and call reality from this process derives itself from information processing preformed by the brain. The space you see is again Cartesian. The brain has taken light, approximated vectors from this information and has rendered out objects and the distance between them. Close your eyes, the visual information is cut off and the rendering changes to a dark veil.
If you need an example of what it's like to exist in a virtual reality, look no further to how the mind is virtualizing sensory information and rendering that data into an interface.
What is the Interface?
Think about a browser which has downloaded data from the internet representing the website which is now rendered out with buttons, links and images. All of these attributes exist as binary information on some server. The binary information is not very user friendly hence why we need an interface to interact with that data. Like a web browser, your perception of reality produces an interface which allows you to interact with the objects rendered from your point of view.
For example, the door you see rendered in your mind is a mental recreation of the door based on sensory information. It is not the actual door you are seeing. Rather a facsimile of the door. Through this interface however, you can now direct your intent to open the door and as your body moves towards it and your hand reaches out to open the door. What you see in your mind is an interface that allows your body to navigate in third dimensional space. When the facsimile of your hand touches the facsimile of the door handle, through this interface you have now navigated your body successfully to the door and the actual hand opens it.
What you perceive of this event however is a what your mind interprets through the interface. The door in your mind is merely an approximation of the door described in the datastream. Your perception of reality is the product of information processing and is a virtual reality interface.
But don't stop there. How we simulate reality through sensory inputs and information processing isn't limited to the datastream which describes the physical world. We have other datastreams that we render and interface with. Dreaming is another example of virtual reality. When you sleep, the senses stop interpreting physical information. Instead, a new datastream emerges which describes the content of your dream. Like the physical world, you still create an interface which produces a vivid third-dimensional dream world and for a short period of time, interact with that data until you wake up.
Dreaming and the dream world are absolute examples of virtual reality in action. The mechanics of perception and information processing are not limited to one set of data. Our perception of reality produces a virtual reality interface. Our dreams are another example of virtual reality which allows you to see all of this first-person and in action through your own experiences.
It's all data and interfaces when we simplify what reality is.
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