The two are extremely different strings (lively multi vs one of the stiffest, deadest polys) so it depends what you're looking for in terms of playability.
Additionally, do take the very data you cited from TWU with a grain of salt, and keep in mind the following things:
1) the data does not show the full picture; why? Because over time, it is the impact tension loss and static loss that make the biggest difference, not the one-time stabilization loss. For stringjobs lasting different amounts of time, the proportions change, so while a pro may feel stabilization loss the most as he plays only about half an hour with each stick, a player like me feels the static loss between sessions and the impact loss which creates large changes over time, despite the small change per shot (for reference, my full-poly string jobs last about 6-8 hours apiece)
2) tension maintenance does not mean playability duration; playability comes not only come from tension, it comes from string thickness, shape, and texture, all of which change as you play with your string job. The total change in feel and performance is playability loss/duration, and tension maintenance is only one part of it all.
3) why want playability duration on a string whose playability you dislike? It's a tough question, but goes to show that everything is subjective and that you should try anything before asking yourself what is ideal.
4) even if none of those criticisms were to exist, quality control still brings about differences in each string job. Data that was shown on TWU may be different from the data your string job would have, especially at different tension, as nothing in string playability is linearly correspondent with tension.
Not to knock TWU too much, they do amazing work and mention some of the very limitations I've brought up here. Still, they do not show the full picture so do not be fooled by numbers on a page.
Good luck!
