TimeToPlaySets
Legend
I am going to make this a more deliberate process for the first game or two (and warm up)
For starters...
1) Drop shot. Or short ball in general. See what he does as he runs forward. Does this give him trouble?
If yes, start slicing and giving him balls he needs to move forward on. Lots of under 5.0 players mess this up and blast it long/net.
You need drill lessons to learn how to modulate when you're at the service line.
2) Test BH. Obviously.
3) Deep ball to FH. Does he back up? Does he slice back? (If so, anticipate moving forward)
If he can't handle deep FH, then I don't need to always go to his BH
4) Moonball. Can he hit it back? Spazz overhead from baseline? If yes, moonball him
5) Serve weakly. Does he spazz and lose the point? Does he bunt it back?
If a weak serve is not punished, I will take pace off the serve, and increase my serve %
#winningugly
For starters...
1) Drop shot. Or short ball in general. See what he does as he runs forward. Does this give him trouble?
If yes, start slicing and giving him balls he needs to move forward on. Lots of under 5.0 players mess this up and blast it long/net.
You need drill lessons to learn how to modulate when you're at the service line.
2) Test BH. Obviously.
3) Deep ball to FH. Does he back up? Does he slice back? (If so, anticipate moving forward)
If he can't handle deep FH, then I don't need to always go to his BH
4) Moonball. Can he hit it back? Spazz overhead from baseline? If yes, moonball him
5) Serve weakly. Does he spazz and lose the point? Does he bunt it back?
If a weak serve is not punished, I will take pace off the serve, and increase my serve %
#winningugly
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