Thanks TimeSpiral. In the "half court" drill we are not focussing on hitting DTL as such, more just using a smaller court to focus on accuracy and consistency. In this version, anything that bounces outside the centre line is out. The alley is in, but frowned upon!
What would be the best way to practise DTL? I'm thinking of a drill where we rally cross court and wait for a short ball and then hit it DTL. I don't think the above half court drill is very good for DTL since basically all the balls are coming straight at you and there is no major change of direction as such.
So many drills, man!
You can really just make up whatever you want. But here are some fun ones. I'm sure others here have a bunch they can share with you.
DTL Drill (1):
Player (a) hit all FH's DTL from the deuce court, and Player (b) hits all BH's DTL from the ad court. If you mess up, and player (a) has to hit a BH, or player (b) has to hit a FH, start over. Try to keep this rally going for as long as you can.
DTL Drill (2):
Same as drill one, but reversed. Player (a) hit all BH's DTL from the ad court, and Player (b) hits all FH's DTL from the deuce court. If you mess up, and player (a) has to hit a FH, or player (b) has to hit a BH, start over. Try to keep this rally going for as long as you can.
DTL drills (3) and (4)
Same as drills (1) and (2) respectively, except the FHs are hit from the ad court and the BH's are hit from the deuce court.
DTL Drill (5) - Changing Direction (CoDs).
This is the one, two, three, four, change! drill. Player (a) starts a FH CC rally. As player (a) strikes the first ball, he calls "one." Player (b) strikes a CC FH and calls "two." The fifth ball must be hit DTL, and call "change!" Then the pattern switch to CC BH's. The fifth ball must be hit DTL. Repeat until you mess up.
DTL Drill (6)
Same as (5) but player (b) starts the drill, meaning he will have to hit the COD every time.
DTL Drill (7) and ( 8 ) - The X-box.
Play (a) hits a CC FH > player (b) hits a FH DTL > player (a) hits a BH CC > player (b) hits a BH DTL. Repeat this for as long as you can. Drill ( 8 ) is the same, but player (b) starts the CC FH rally.