Wuornos
Professional
Most of you know how I evaluate player performance but by way of a brief summary here are the salient points:
1 Ratings are calculated using a Multi-iterative process with initial iterations used to calculate initial player weightings which then feed into the formulae that derive event weightings. Further iterations are then used to derive player ratings given the event weightings that were derived in the initial iterations.
2 Ratings are not calculated from a single year but instead use a diminishing return on results with results from more distant tournaments carrying a lesser weighting than more recent performances.
3. Players who remove themselves from the main player population cannot have an accurate rating calculated due to a lack of relevant reference points. This most importantly applies to the pre open Pro Circuit.
4 Players who have retired retain their rating which declines overtime given the distance in the past of their most recent results. This is important given the possibility of return to match play and the impact this would have on an initial iteration event weighting.
5 The result of the above provides an estimate of the player’s peak playing standard as measured by their distance from the 50th ranked player at any point in time. While within the top 5 in the game this movement overtime tends to change significantly given ‘strong’ and ‘weak’ periods the level at number 50 while still changing tends to remain more constant.
6 This effect is entirely expected given a normal statistical distribution of player’s standards. E.g. the following would be a typical distribution at the top of such a sample:
1 2700
2 2670
3 2652
4 2640
5 2630
6 2622
7 2615
8 2610
9 2605
10 2600
11 2596
12 2592
13 2589
14 2585
15 2582
16 2580
17 2577
18 2574
19 2572
20 2570
21 2568
22 2566
23 2564
24 2562
25 2560
26 2559
27 2557
28 2555
29 2554
30 2552
31 2551
32 2549
33 2548
34 2547
35 2546
36 2544
37 2543
38 2542
39 2541
40 2540
41 2539
42 2538
43 2537
44 2536
45 2535
46 2534
47 2533
48 2532
49 2531
50 2530
If we were measuring the standard as a distance from the 4th ranked player and this player was removed from the game/distribution the inflation in ratings would show an increase of 4th place player – 5th place player or 10 points. If however we are measuring from the 50th ranked player and one player is removed from the higher positions we would only see an inflation of 1 point.
I hope this explains what the ratings mean and why sometimes players who are currently inactive remain in the ratings albeit with a gradually declining score.
The ratings are an attempt to measure a players playing standard given the conditions and equipment that prevail at the time.
The all time top 10 list simply shows the peak rating achieved for each player concerned.
1 Ratings are calculated using a Multi-iterative process with initial iterations used to calculate initial player weightings which then feed into the formulae that derive event weightings. Further iterations are then used to derive player ratings given the event weightings that were derived in the initial iterations.
2 Ratings are not calculated from a single year but instead use a diminishing return on results with results from more distant tournaments carrying a lesser weighting than more recent performances.
3. Players who remove themselves from the main player population cannot have an accurate rating calculated due to a lack of relevant reference points. This most importantly applies to the pre open Pro Circuit.
4 Players who have retired retain their rating which declines overtime given the distance in the past of their most recent results. This is important given the possibility of return to match play and the impact this would have on an initial iteration event weighting.
5 The result of the above provides an estimate of the player’s peak playing standard as measured by their distance from the 50th ranked player at any point in time. While within the top 5 in the game this movement overtime tends to change significantly given ‘strong’ and ‘weak’ periods the level at number 50 while still changing tends to remain more constant.
6 This effect is entirely expected given a normal statistical distribution of player’s standards. E.g. the following would be a typical distribution at the top of such a sample:
1 2700
2 2670
3 2652
4 2640
5 2630
6 2622
7 2615
8 2610
9 2605
10 2600
11 2596
12 2592
13 2589
14 2585
15 2582
16 2580
17 2577
18 2574
19 2572
20 2570
21 2568
22 2566
23 2564
24 2562
25 2560
26 2559
27 2557
28 2555
29 2554
30 2552
31 2551
32 2549
33 2548
34 2547
35 2546
36 2544
37 2543
38 2542
39 2541
40 2540
41 2539
42 2538
43 2537
44 2536
45 2535
46 2534
47 2533
48 2532
49 2531
50 2530
If we were measuring the standard as a distance from the 4th ranked player and this player was removed from the game/distribution the inflation in ratings would show an increase of 4th place player – 5th place player or 10 points. If however we are measuring from the 50th ranked player and one player is removed from the higher positions we would only see an inflation of 1 point.
I hope this explains what the ratings mean and why sometimes players who are currently inactive remain in the ratings albeit with a gradually declining score.
The ratings are an attempt to measure a players playing standard given the conditions and equipment that prevail at the time.
The all time top 10 list simply shows the peak rating achieved for each player concerned.
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