Amone
Hall of Fame
Because I don't have a set format, I'll start where all good arguments should start: My premises. I make a few very basic assumptions that I won't explain, such as that racquets exist, etc etc. However, here are the important premises:
Maneuverability is one of the many issues discussed widely on this forum.
Power Level is an important trait to many, and one of the central issues involved in the 'SW2' concept, which is garnering (regardless of your position on it) quite a lot of attention.
Ah, Stability. This factor is so important, it effects most of the others, too (Power, Control, and Comfort... In short, there is only one that isn't directly related). However, that means that most of it has already be explained. Therefor, we'll just recap here, unless it hasn't mattered:
Control generally comes from three things:
Finally, we come to Comfort. So indescribable, yet so important. However, it's important to try to figure out all this... stuff, so we must try to figure out what changes it.
I apologize, I definitely sputtered after Power Level... I will probably need to fix this all later, or make additions. Unlike re-wording or additions to my premises, however, those points will be added in seperate posts.
Good night,
Nathan Holden, AKA Amone
- That all the qualities of a racquet can be determined by certain information about the racquet, wether that information is published or not.
- That there are a set number of important 'intangibles' about a racquet, which can also be simplified to their parts. These include:
- Maneuverability
- Power Level
- Stability
- Control
- Comfort
- That for a given swingspeed and racquet, there is a specific power
- That power (momentum, and angular in the case of a racquet) is derived of two things: Head Speed (or more accurately, contact point speed) and Swingweight.
- That some specs (most notably length) can be simplified into more basic parts.
Maneuverability is one of the many issues discussed widely on this forum.
- There is no part of maneuverability involved in beam width, as some have decided to believe.
- Maneuverability is comprised of two parts:
- Linear, which is effected by static mass
- Rotational, which is effected by swingweight along two axes (plural axis): Longitudinal (published swingweight) and Latitudinal (twistweight, which is not published)
- The higher the weight (static or rotational) the lower the maneuverability. Generally, rotational is by far more important than static.
- Longitudinal swingweight is what it sounds like: swinging the racquet. It swings, however, around 3 axes: the shoulder, the elbow, and the core.
- Latitudinal swingweight is also what it sounds like: twisting the racquet. It rarely matters at the baseline, where the racquet face is set long before the stroke begins, but matters at the net considerably, where one has to change the angle of the racquet face to adjust to changing conditions.
Power Level is an important trait to many, and one of the central issues involved in the 'SW2' concept, which is garnering (regardless of your position on it) quite a lot of attention.
- As I clarified earlier, though simplified, initial power level depends on angular momentum at impact... in other words, angular velocity, and swingweight.Final power, however, is based on both initial power and stability.
- For the sake of making use of this, I'll explain the central point of SW2 with one of these bullet points.
- For a given power level, two factors matter. Initial racquet velocity, and recoil velocity, or 'stability.'
- Those two factors split up into four parts themselves: Swingweight around the swinging axis (wherever you swing the racquet), Incoming racquet head speed, Balance Point, and Swingweight around the Balance Point (AKA Recoilweight). I can mathematically prove this, but at this point I'll spare you.
- Increased I(10) /swingweight/ results in increased recoil.
- Higher Balance Point results in decreased recoil.
- Higher racquet head speed results in increased recoil.
- Increased I(r) /recoilweight/ results in decreased recoil.
- Lead in the hoop raises the balance point, increases I(10), decreases racquet head speed, and has a varying effect on I(r), depending on where the balance point is.
- The final ball velocity, or 'power,' depends on the incoming velocity, and the recoil velocity, as I already clarified. SW2 decreases incoming velocity while decreasing recoil. Therefor, the same sum can be gotten in at least two different ways.
- Basically, this is a subtraction problem. In fact, not basically... it is a subtraction problem. V(i)-V(r), to put it simply. Say you want (in simple math) to get the answer "3:" You might start with 8, and subtract five, or with 7 and subtract 4, etc...
- The idea that you get more spin this way, I admit to being unable to completely explain at this time.
- An obvious factor in power level is flex. A stiffer frame bends less on impact, ergo loses less energy.
- Finally, string pattern is a small factor, due to the trampolining effect of the strings.
Ah, Stability. This factor is so important, it effects most of the others, too (Power, Control, and Comfort... In short, there is only one that isn't directly related). However, that means that most of it has already be explained. Therefor, we'll just recap here, unless it hasn't mattered:
- Twistweight is one third of stability, it's the difficulty in twisting the head. It varies based on how much lead is in the 3 and 9 (basically). Higher is more stable.
- It is worth noting that head width, given the same distribution of mass, effects twistweight directly. Wider heads are more stable on off-centre hits.
- Recoilweight is the second third, it is how much the racquet recoils when hit (higher means less recoil). It can be derived by published measurements: Swingweight, Mass, and Balance. Generally, if both other measures are held static: More Swingweight means more Recoilweight, Higher Mass (remember, this is assuming the same swingweight, which is generally not a safe assumption) means lower Recoilweight, and Higher Balance Point means lower Recoilweight.
- The final third, and probably the least important, is static mass itself. Not only does it play a part in Recoilweight derivation, it's important for blocked shots, such as volleys and (some) service returns.
Control generally comes from three things:
- Swing Speed: Lower is better. If you tend to swing too fast, then your chances of mis-hitting are increased, as are your chances of guiding the ball improperly even for a properly struck shot. In short: You get less margin for error in your swing, past a certain point of swing speed.
- Spin: Accidental spin notwithstanding, spins provide depth control primarily, and directional control secondarily, mainly on sidespin shots.
- Trampoline Effect: This is a function of string length (wide or long headed racquets) and tension. This tends to effect both depth and directional control, because a deeper trampoline tends to result in more ball speed, and also tends to make the reflection of the ball more pronounced.
Finally, we come to Comfort. So indescribable, yet so important. However, it's important to try to figure out all this... stuff, so we must try to figure out what changes it.
- The materials a racquet is made out of will have a tendency to effect how it feels, regardless of flex or weight. Even though there are likely some wood racquets as stiff as the 200g Max, they certainly don't feel the same... just for one example.
- Stability is a major factor in comfort. How comfortable, after all, is it to have a racquet torque or recoil out of your hand? This carries with it most everything that stability entails.
- Finally, flex is a major factor in comfort. How many have commented that Babolat frames are uncomfortable, because they're too stiff, or that wooden frames are so comfortable because they're flexy (and stable, but that's another issue)?
I apologize, I definitely sputtered after Power Level... I will probably need to fix this all later, or make additions. Unlike re-wording or additions to my premises, however, those points will be added in seperate posts.
Good night,
Nathan Holden, AKA Amone