This question comes up over and over again and here are my thoughts. The main confusion is always whether something is real or not.
Is the ball real?
No, it is not a photo of the actual ball, but a graphic rendering.
Are the court and the lines on it real?
No, they are not photos of the actual court, but renderings, even though the courts are colored according to the surface.
Is the shadow of the ball real?
No, it is a graphic rendering based on virtual light sources calculated to make the scene clear to the viewer. I don't think the actual lighting on the court is used for calculation of the shadow.
Is the deformation of the ball (elongation) on the surface real?
No, it is a calculated rendering based on the flight of the ball and the physics of a typical ball and the properties of the surface. I don't think it is based on an actual photograph of the impact zone at the impact time, but again since that is so important for in or out decisions, it might be.
Did the ball travel at the same speed in real-time as shown in the replay?
No. Can someone speculate if the replay is faster or slower than real-time?
Is the path of the ball real?
Within the precision of the camera sensors, yes. In-between points are mathematically interpolated.
Then, did the ball actually travel through every point in the interpolated renderings?
Almost, because physics does not permit abrupt changes in such situations.
What happened to the spin of the ball?
It is not rendered.
If spin is not taken into account, then how can the path through the air be accurate?
Because the path is based on actual high-speed photography.
Is spin information (rpm) calculated inside the computer and used for anything?
I don't know. If it is used, it would be to refine the deformation mark (elongation), but I don't know.
Is the ball real?
No, it is not a photo of the actual ball, but a graphic rendering.
Are the court and the lines on it real?
No, they are not photos of the actual court, but renderings, even though the courts are colored according to the surface.
Is the shadow of the ball real?
No, it is a graphic rendering based on virtual light sources calculated to make the scene clear to the viewer. I don't think the actual lighting on the court is used for calculation of the shadow.
Is the deformation of the ball (elongation) on the surface real?
No, it is a calculated rendering based on the flight of the ball and the physics of a typical ball and the properties of the surface. I don't think it is based on an actual photograph of the impact zone at the impact time, but again since that is so important for in or out decisions, it might be.
Did the ball travel at the same speed in real-time as shown in the replay?
No. Can someone speculate if the replay is faster or slower than real-time?
Is the path of the ball real?
Within the precision of the camera sensors, yes. In-between points are mathematically interpolated.
Then, did the ball actually travel through every point in the interpolated renderings?
Almost, because physics does not permit abrupt changes in such situations.
What happened to the spin of the ball?
It is not rendered.
If spin is not taken into account, then how can the path through the air be accurate?
Because the path is based on actual high-speed photography.
Is spin information (rpm) calculated inside the computer and used for anything?
I don't know. If it is used, it would be to refine the deformation mark (elongation), but I don't know.
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