TimeToPlaySets
Legend
This was the weakest part of my game, and it is now improving.
If there is a weak 2nd serve with little spin, I aggressively attack it.
Even an ok 2nd, if I prep well, and spin is moderate, I can crush it back.
Sometimes, I will return serve CC for a clean winner.
I find I still have issues with a severely sliced 2nd that is moving sideways. (frame)
I think these are the hardest to return.
For high paced serves, I'm often pop/punching it back with no spin, but landing past the service box.
More than happy to get the point started.
I find many 3.5 tends to overcook the ROS and that is a source for many errors.
How does return of serve evolve from 3.0 -> 3.5 -> 4.0 -> 4.5 ?
If there is a weak 2nd serve with little spin, I aggressively attack it.
Even an ok 2nd, if I prep well, and spin is moderate, I can crush it back.
Sometimes, I will return serve CC for a clean winner.
I find I still have issues with a severely sliced 2nd that is moving sideways. (frame)
I think these are the hardest to return.
For high paced serves, I'm often pop/punching it back with no spin, but landing past the service box.
More than happy to get the point started.
I find many 3.5 tends to overcook the ROS and that is a source for many errors.
How does return of serve evolve from 3.0 -> 3.5 -> 4.0 -> 4.5 ?