I thought the USTA's dynamic NTRP algorithm was supposed to be a guarded secret so that sandbaggers couldn't game the system. But apparently, any Team captain who has been around can get hold of it, if I can. 15 months ago, I had never heard of NTRP or USTA.
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A 4.0 player can have a dynamic rating between 3.50 and 3.99. As soon as you hit 4.0, you are automatically bumped to 4.5. Between 4.0 and 4.05, you can appeal, and they would automatically grant your appeal. After 4.05 (4.06 or higher), you better have a convincing reason (usually medical) or evidence of error in the results or something of that nature.
Now, let's say you start a season as a medium 4.0 player with a rating of say 3.70 and you play a self-rated 4.0 player with an actual dynamic rating of 3.5 (lowest 4.0 rated player possible). If you end up winning the match with an average score of 6-4 (either 6-4, 6-4, or 7-6, 6-3)., the computer takes the difference between the average games won (6) and lost (4), which in this case is 2 and multiplies it by the dynamic rating of your opponent /100 and adds the result to your rating. This now becomes your new or “current” dynamic rating. In this example, 6-4 = 2, then 2 * 3.5 /100 = 0.07, then 3.7+0.07 = 3.77 is your new rating after beating a 3.5 player 6-4, 6-4. If you beat that same player 6-0, 6-0, your rating goes up by 6*3.5/100= 0.195 and your new rating will be 3.7+0.195 = 3.895. The reverse happens when you lose a match. i.e., your dynamic rating decreases by that much. As you are playing matches throughout the season, every match resulting in your dynamic rating staying above 4.0 generates a strike. 3 strikes and you are out. That is why it is important that (if you can control it) not to win 6-0, 6-0, because it really could hurt your rating or get you DQ'ed.
So, what I am saying is that your “dynamic” rating could be already at 3.95, due to your previous wins in last season, and you get disqualified by a couple of more close wins, but someone with a lower dynamic rating, say a self-rated 3.5 player, who has more wins and more convincing wins than you, does not get disqualified because it takes time for his rating to reach the threshold where strikes are generated against him.
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A 4.0 player can have a dynamic rating between 3.50 and 3.99. As soon as you hit 4.0, you are automatically bumped to 4.5. Between 4.0 and 4.05, you can appeal, and they would automatically grant your appeal. After 4.05 (4.06 or higher), you better have a convincing reason (usually medical) or evidence of error in the results or something of that nature.
Now, let's say you start a season as a medium 4.0 player with a rating of say 3.70 and you play a self-rated 4.0 player with an actual dynamic rating of 3.5 (lowest 4.0 rated player possible). If you end up winning the match with an average score of 6-4 (either 6-4, 6-4, or 7-6, 6-3)., the computer takes the difference between the average games won (6) and lost (4), which in this case is 2 and multiplies it by the dynamic rating of your opponent /100 and adds the result to your rating. This now becomes your new or “current” dynamic rating. In this example, 6-4 = 2, then 2 * 3.5 /100 = 0.07, then 3.7+0.07 = 3.77 is your new rating after beating a 3.5 player 6-4, 6-4. If you beat that same player 6-0, 6-0, your rating goes up by 6*3.5/100= 0.195 and your new rating will be 3.7+0.195 = 3.895. The reverse happens when you lose a match. i.e., your dynamic rating decreases by that much. As you are playing matches throughout the season, every match resulting in your dynamic rating staying above 4.0 generates a strike. 3 strikes and you are out. That is why it is important that (if you can control it) not to win 6-0, 6-0, because it really could hurt your rating or get you DQ'ed.
So, what I am saying is that your “dynamic” rating could be already at 3.95, due to your previous wins in last season, and you get disqualified by a couple of more close wins, but someone with a lower dynamic rating, say a self-rated 3.5 player, who has more wins and more convincing wins than you, does not get disqualified because it takes time for his rating to reach the threshold where strikes are generated against him.